5/9/2023 0 Comments Spacechem gameplay![]() By the end, I was staring at my own creations, in stunned silence… marveling. In the beginning, I was mildly insulted by the ease of the puzzles. At each stage the mind reels from the implications. New mechanics are introduced slowly, and then explored before adding more. Steady difficulty progression: Spacechem presents you with steadily more challenging puzzles.Computer programming metaphors also apply, with control loops, process communication, and logical analysis. Everything works like you would expect it to. Solid Interaction Metaphors: Bonding, De-bonding, moving, rotating.This really speeds up construction of the complex puzzles later in the game. Developers take note! Do this! Keyboard shortcuts! Direct spatial mapping of visual and keyboard positions is a bonus.Excellent tone that supports the mechanics. Also, how all the absurd stuff is taken in stride. You really get the feeling of a corporate drone who is trying to live his dream in a disenchanted environment. SpaceChem never forces you to take time out of gameplay to experience the story. There is no “right” solution (though some are better than others). The puzzles let you solve the challenge any way you want. You can even ignore the story entirely, and just play the “puzzle” part of the game. Player freedom: The story stays out of the way and lets the game go.I’ve already written about the experience elsewhere, so I’ll try to stick to seeing SpaceChem from the game designer’s perspective. I really can’t say enough good things about this game.
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